John Taylor, Professor of Economics at Stanford University and developer of the "Taylor Rule" for setting interest rates | Stanford University
John Taylor, Professor of Economics at Stanford University and developer of the "Taylor Rule" for setting interest rates | Stanford University
Stanford University School of Medicine researchers have discovered that virtual reality (VR) technology could be a groundbreaking tool in treating depression. A recent study conducted by Kim Bullock, MD, and her team at Stanford's Neurobehavioral Clinic and Virtual Reality and Immersive Technologies (VRIT) program found that engaging in activities within a virtual reality system may be as effective in treating depression as carrying them out in the real world.
"We've found that using virtual reality in an outpatient group of patients was both simple and efficacious in treating symptoms of depression," stated Kim Bullock. The study followed 26 individuals with major depressive disorder, with half using traditional behavioral activation methods and the other half engaging in activities through a VR headset. Both groups experienced similar decreases in depression scores.
Margot Paul, PsyD, a clinical assistant professor involved in the study, highlighted the positive impact of VR on participants. "One of the most common pieces of feedback we got was that using the VR inspired people to get out and do things in the real world," Paul said. She emphasized how these virtual activities motivated individuals to engage in real-life activities.
Bullock and her team at Stanford VRIT believe that VR technology could help overcome barriers to mental health treatment, especially for individuals who struggle to leave their homes. "Depression impacts so many people right now, and we thought VR could have a large impact," Bullock stated. The team is now working on developing a VR behavioral activation app to enhance the effectiveness of VR treatment.
The researchers recognize the need for larger and longer-term studies to determine the best ways to implement virtual behavioral activation and identify the patient populations that could benefit most from this innovative treatment. They also stress the importance of educating clinicians on prescribing VR behavioral activation appropriately.
"As something that seems cool to young people, it serves not only to enhance but also de-stigmatize mental health treatments," Bullock remarked, highlighting the potential of VR technology to make mental health interventions more relatable and accessible to a broader audience.